Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts

Thursday, April 21, 2011

Importing ZBrush 4 Geometry into Autodesk Maya by Pixologic - Video

Maya is 3D computer graphics software for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.
Click the figure below to see the video.

Importing ZBrush 4 Geometry into Autodesk Maya by Pixologic - Video

Thursday, April 7, 2011

Thinkbox Software Frost, particle mesher, The Spiral Forest Flow, 3ds Max - Video

Frost is a particle mesher plug-in for Autodesk 3ds Max which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface or geometry cloning techniques.
Click the figure below to see the video.

Thinkbox Software Frost, particle mesher, The Spiral Forest Flow, 3ds Max - Video

Sunday, December 19, 2010

Geometric Topology: The Adventures of the Klein Bottle, Video

In mathematics, the Klein bottle is a non-orientable surface with no identifiable "inner" and "outer" sides.
Click the figure below to see the video.

Geometric Topology: The Adventures of the Klein Bottle, VideoZoom at: Topology: Klein bottle, Video.